Those characteristics influence the power of your minion as well as some attack effects condition. Fighting system: Each minion has strength, dexterity, mind and endurance. road: the map may have 1 to 3 maybe ? More roads means victims will have an easy access to the mansion (I always feel a bit psycho when I write “victims” XD), but on the down side, so will monster hunters later in the game. They could be foe (steal/scare your prey away) and/or be convinced to join your party. regular forest/evil forest : good to harvest evil wood to build traps… or maybe just to get twigs, because you know the visitors will find a way to trip on them XDįorests could also randomly hide special monsters (Chupacabra, Wendigo, …). For holiday season we were supposed to take a short break, but we seem to be unable to stop thinking about the game ! We’re mostly brainstorming about non-core gameplay stuff, like the field: Machiavillain starts with a sizeable ground to freely build your evil mansion, but we’d like to add some random elements to the (until now) blank field to keep the beginning of the game a bit “fresh”.
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